一、个人介绍
姓名:李晴川
职称:副教授
所属单位:未来设计学院
联系方式:liqingchuan@hit.edu.cn
个人照片:

李晴川,副教授,博士生导师,毕业于香港理工大学设计学院,聚焦于智慧健康科技和教育信息技术中的人机交互和用户体验研究,通过融合多模态交互、人工智能和虚拟现实等技术,借助用户研究、行为实验和多模态融合数据分析等方法,推动健康、智能和以人为本的交互系统设计。主持完成国家自然科学基金、教育部人文社科基金、广东省哲学社科基金等项目,发表Computer in Human Behavior, Computers & Education, Interactional Journal of Human-Computer Studies等SSI/SSCI/EI检索的学术论文三十余篇。
二、科研方向介绍
研究围绕三大方向展开:一是适老化产品设计,探索面向认知障碍干预、运动技能提升的多模态交互与游戏化康复训练方案;二是跨设备交互与智慧学习,研究注意力感知特征、多模态信息处理及人智协同学习机制;三是智慧医疗与用户采纳,关注人机信任构建、移动健康应用及会话式AI在健康行为干预中的作用。依托多模态交互、人工智能与虚拟现实等技术,结合用户行为研究、认知实验、多模态数据融合分析和交互原型开发,研究旨在提出智能化、个性化、以人为本的交互系统设计方法。
三、科研成果介绍



科研项目:
2023-2025 国家自然科学基金青年项目 智慧学习环境下基于信息模态和注意线索的分布式用户界面交互行为和影响机制研究
2021-2024 教育部人文社科青年基金项目 高龄用户认知能力特性与多模态交互设计的匹配机制研究
2023-2025 广东省哲学社科规划学科共建项目 社交特征驱动的智医会话机器人信任形成和演化机制及个性化交互设计研究
2023-2025 广东省教育厅特色创新项目 应用具身交互和多模态反馈的老年人体感运动游戏设计研究
2023-2025 深圳市稳定支持面上项目 基于注意力-态势觉知的自动驾驶周边交互设计研究
2021-2023 深圳市引进人才项目 智能信息交互界面的视知觉和认知加工机制研究
2020-2023 哈尔滨工业大学深圳新教师科研启动项目 智慧型移动医疗产品的接受度和使用意愿研究
学术论文:
Li, Q.*, Xu, Z., & Chen, Y. (2025). Understanding college students’ cross-device learning behavior in the wild: Device ecologies, physical configurations, usage patterns, and attention issues. Computers & Education, 105259. (SCI&SSCI JCR Q1, IF=8.9)
Chen, Y., Li, Q., & Xie, X.* (2025). What Promotes and Prevents Engagement in Environmental Gamification? Focus Group Insights from Persistent and Former Users of Ant Forest. International Journal of Human–Computer Interaction, 1-20. (SCI JCR Q1, IF=4.7)
Zhang, J., Ding, Y., Zhang, H., Zhang, S., Wei, X., Li, Q., & Zhang, J.* (2025). An experimental study on embodiment forms and interaction modes in affective robots for anxiety relief and emotional connection. International Journal of Human-Computer Studies, 103584. (SCI JCR Q1, IF=5.1)
Zhang, J., & Li, Q.* (2024). Leveraging Social Cues for Patient–Physician Interactions: The Impacts of Empathy, Interactivity and Social Validation in Mobile Medical Consultations. International Journal of Human–Computer Interaction, 1-13. (SCI JCR Q1, IF=4.7)
Li, Q.*, & Yang, S. (2024). Experiencing the body as play: Cultivating older adults’ exergame experiences using embodied metaphors and multimodal feedback. Computers in Human Behavior, 158, 108280. (SSCI JCR Q1, IF=9.9)
Zhang, J., Wang, H., Li, Q.*, & Luximon, Y.* (2024). What Is the Real-life Experience of Older Adults on Smart Healthcare Technologies? An Exploratory Interview Study. Gerontology. (SCI JCR Q2, IF=3.1)
Li, Q., Luximon, Y., Zhang, J., & Song, Y*. (2023). Measuring and classifying students' cognitive load in pen‐based mobile learning using handwriting, touch gestural and eye‐tracking data. British Journal of Educational Technology. (SSCI JCR Q1, IF=6.6 )
Li, Q., Luximon, Y., & Zhang, J.* (2023). The Influence of Anthropomorphic Cues on Patients’ Perceived Anthropomorphism, Social Presence, Trust Building, and Acceptance of Health Care Conversational Agents: Within-Subject Web-Based Experiment. Journal of Medical Internet Research, 25, e44479. (SCI JCR Q1, IF=7.4)
Li, Q. & Luximon, Y.* (2022). Navigating the Mobile Applications: The Influence of Interface Metaphor and Other Factors on Older Adults’Navigation Behavior. International Journal of Human–Computer Interaction, 1-17. (SCI JCR Q1, IF=4.7)
Zhang, J., Luximon, Y., & Li, Q.* (2022). Seeking medical advice in mobile applications: How social cue design and privacy concerns influence trust and behavioral intention in impersonal patient–physician interactions. Computers in Human Behavior, 107178. (SSCI JCR Q1, IF=9.9)
Li, Q.* (2020). Healthcare at Your Fingertips: The Acceptance and Adoption of Mobile Medical Treatment Services among Chinese Users.International journal of environmental research and public health, 17(18), 6895. (SSCI JCR Q1, IF=4.6)
Li, Q. & Luximon Y.* (2020). Older adults' use of mobile device: usability challenges while navigating various interfaces. Behaviour & Information Technology, 1-25. (SCI JCR Q2, IF=3.7)
Li, Q. & Luximon, Y.* (2019). The effects of 3D interface metaphor on older adults’ mobile navigation performance and subjective evaluations. International Journal of Industrial Ergonomics, 72, 35-44. (SCI JCR Q3, IF=3.1)
Li, Q. & Luximon Y.* (2018). Understanding older adults' post-adoption usage behavior and perceptions of mobile technology. International Journal of Design, 12(3), 93-110. (SCI JCR Q4, IF=1.5)
专利与奖项:
2023,实用新型专利,一种基于可穿戴设备的体感游戏控制装置
2024,软件著作权,基于可穿戴设备的体感游戏控制系统
应用与转化:
项目已与深圳市龙华区某老年活动中心建立长期合作,将多模态交互、虚拟现实与游戏化训练技术相结合,构建适合老年人认知与运动特征的智能化康复与心理健康干预平台,探索数字化手段在运动技能训练、认知障碍预防及心理关怀中的创新应用。
另外,联合深圳市龙华区某社区中心,基于人工智能对话技术与人机信任模型,设计开发面向高血压、糖尿病等慢性病患者的AI会话机器人,提供个性化健康教育、日常行为干预与情绪支持,提升居民健康管理依从性和自我效能感。